Open a bank account
Visit the Looty Bay Bank unmasked as a Civilian and open an account.
Money in ROB RUN comes from selling loot, hauling cargo, base production, police work and taxes. Earning it is half the job. Cash in your pocket can be stolen or confiscated, so the real goal is to launder it into a bank account where it stays safe until the next wipe.
Three steps from loose bills to banked money.
Visit the Looty Bay Bank unmasked as a Civilian and open an account.
Feed cash into the Laundering Desk at your base to move it into the account.
Any ATM pays out banked money, but withdrawn bills can be stolen again.
Every documented income source, filtered by who can use it.
| Method | Who | How it works | Risk |
|---|---|---|---|
| Fence stolen loot | Criminal | Rob targets, then sell valuables at the $ van or the Sales Center. | High: death loses the bag. |
| Haul and flip cargo | Any | Move shipments in a vehicle; dismantling and selling them pays more since launch. | Medium: trunks can be lockpicked. |
| Base production | Resident | Run farms, labs, smuggling and cargo cracking at your base. | Base can be raided. |
| Police paycheck | Police | Arrest criminals and seize contraband; pay comes from confiscations. | Low: own gear is never at risk. |
| Accept bribes | Police | Let a suspect walk for a bribe paid from their bank account. | Low. |
| Settlement taxes | Settlement Owner | Collect a cut of residents' spending and laundering in person. | Collecting the cash is dangerous. |
| District and map taxes | Clan | Clans controlling districts tax settlement owners; the Highlands clan taxes every clan. | Requires winning gang wars. |
Kefir states ROB RUN is not pay-to-win: B-Coins buy cosmetic items only and do not change stats, balance or progression.
Where each form of wealth sits and who can take it.
| Form | Where it sits | Who can take it | Used for |
|---|---|---|---|
| Cash | On you, at Lenny's or at your base | Thieves and cops | Paying on the spot |
| Banked money | Your Looty Bay Bank account | Nobody until the next wipe | Bribes and founding a clan |
| Stolen goods | Your base only | Raiders and anyone who kills you | Selling to a fence or hub |
How owners and clans earn from everyone below them.
Owners take a cut of tenants' spending and laundering, and must pick up the money in person, which makes every collection run a target.
A clan that controls a district taxes the settlement owners inside it. Control comes from winning gang wars.
The clan holding the central Highlands district taxes every other clan on the map.
Starting a clan from the Clan tab requires laundered funds in your bank account.
The 4 Nov 2026 notes changed several payouts without adding a new job.
| Source | What changed |
|---|---|
| Dumpsters | Street bins now hold more loose cash than they did before that patch, so an early sweep of the alleys is worth the walk. |
| Shipments | Breaking a shipment down pays much more, but the drops themselves are rarer and the dismantle takes longer. |
| Laundering Desk | The desk at your base can hold far more cash in one load, so a big haul no longer has to be banked in several trips. |
| Base businesses | Profits from farms, labs and contraband were raised sharply, which is why a settled plot out-earns street crime later in the week. |
| Tier 2 and 3 goods | Some settlement unlocks and purchases at those two tiers cost more than they did before the launch patch. |