Walk the building first
Learn the layout and the getaway route before anyone is masked. Knowing where you leave matters as much as where the loot is.
Heists are the fastest money in ROB RUN and the fastest way to lose it. You mask up in Looty Bay, hit a target from a corner store up to a bank vault, then have to reach a fence before cops or rival crews take the bag. Here is each stage and the rule that decides it.
What changes the moment you put on a mask.
Wearing a mask marks you as a Criminal. Police can arrest you and other players can treat you as a target. The status only clears once you leave the city, so plan the exit before the job.
A Criminal who dies in Looty Bay loses the inventory. Surrendering to a cop costs the bag but keeps equipped gear, and a bribe from banked money keeps everything if the cop agrees.
Check your exact case →The order the Help Center recommends, from scouting to cash in hand.
Learn the layout and the getaway route before anyone is masked. Knowing where you leave matters as much as where the loot is.
Staff you leave unattended raise the alarm. Holding them buys the time you need to clear the target.
Cash and valuables are the main prize. Loot can also include gear, vehicle keys, weapon mods, room keys, structure blueprints and land deeds.
Leaving Looty Bay drops Criminal status, but the desert outside is lawless and anyone who kills you there takes all of it.
Sell valuables to the fence at the van marked with a dollar sign on the map, or at the Sales Center. Take the cash off the counter straight away.
Documented target types and what each kind of score involves.
| Target or method | What you get | Notes |
|---|---|---|
| Corner stores | Cash and small valuables | The low end of the target range |
| Jewelry shops | Valuables for the fence | Sell at the dollar-sign van or the Sales Center |
| Bank vaults | The biggest cash and valuables haul | The top end of the target range |
| Police armories | Armory loot | Named among heist targets alongside bank vaults |
| Safes | Contents opened later | Some players carry whole safes back to cut open at their base |
| Fabergé Eggs | High-value valuables | Since launch they crack faster, but trading for a glass cutter takes more tablets |
How a streak in one visit changes what the fence pays.
Pulling several heists in a single visit to the city raises Notoriety. Higher Notoriety improves fence deals and unlocks perks.
Notoriety starts at a higher level for solo players and two-person crews, which offsets having fewer hands on the job.
The fence works out of a van marked on the Looty Bay map with a dollar sign. Leaving cash on the counter is how runs get stolen at the finish.
Settlement Residents get Sales Center access, and every district hub pays more for loot than Looty Bay does.
See the tiers →Where the money goes once the fence has paid.
Loose cash can be stolen or confiscated. Laundered money in your bank account stays safe until the next wipe.
Lenny's motel holds cash, but stolen goods need your own base.
A Black Market lockpick opens other players' car trunks, including cop cars.