Case 07Looty Bay and the desert

ROB RUN Map and Locations

ROB RUN splits into two kinds of ground. Looty Bay is the heist city with banks, fences, cops and the Parking Terminal. Beyond it lies the desert: one global map of player bases, settlements and districts where there is no law and a death costs every item you carry.

20documented locations
3zones: Looty Bay, hubs, desert
Lawlessdesert rules outside the city
1Shadow Governor per world

District Evidence Register

Filter by zone or search a name, then pick a location to read its role and risk.

ROB RUN official Steam store screenshot for the map page
Exhibit 07-AOfficial Steam store screenshot from ROB RUN.
Selected location Lenny's Motel

Every Hobo starts here. Lenny teaches the core mechanics, sells Black Market goods and holds your cash while you have no base.

Pick any name in the register to swap this file.
LocationTypeWhat you do thereRisk
Looty Bay
CityMain heist city: robberies, deals, armored raids and police chases.PvP once masked; real-player cops patrol and respawn here.
Lenny's Motel
HubStart point for Hobos, cash storage, Black Market purchases and core-mechanics lessons from Lenny.Safe base of operations for new players.
Bar
HubNeutral hub to store a little loot, meet players, make deals and play roulette.Safe: the local shot-caller controls the turf.
Looty Bay Police Station
ServiceEnlist as a cop when slots are open; standard gear and a patrol vehicle are issued.Cop role: department gear only at risk.
Looty Bay Bank
ServiceOpen a bank account as a Civilian so laundered money becomes theft-proof.Visit unmasked as a Civilian.
Fence van ($ marker)
ServiceSell valuables to the fence; grab your cash off the counter immediately.Unclaimed cash on the counter can be stolen or confiscated.
Parking Terminal
ServiceRent a car for free when you have no active vehicle.Rental is the starting ride for everyone.
City auto repair shop
ServiceSwap car modules without a lift at your base.City location; a base lift replaces it.
ATM
ServiceWithdraw banked cash; ATMs also get restocked with fresh cash.Withdrawn cash becomes stealable again.
Corner stores
Heist targetSmall, quick targets for low-value loot.Disable alarms and intimidate staff.
Jewelry shops
Heist targetMid-size targets for valuables to fence.Rival Criminals or a patrol car can arrive mid-heist.
Bank vaults
Heist targetHigh-value target; payout depends on gear, keys and prep.Highest police attention.
Police armories
Heist targetHigh-value target for weapons and gear.Inside cop territory.
Dumpsters
Loot spotLoose cash spawns; the launch patch increased the amount.Low risk, low value.
Nightclub
VenueCity nightclub location named in the store content notes.No gameplay role documented.
Desert
RegionGlobal map of player bases, settlements and districts.Lawless: any player can kill you and death loses all loot.
Settlements
District unitOwned settlements rent base plots; owners collect taxes.Neighbours can attempt break-ins.
Sales Center (district hub)
HubCentral district hub where residents sell loot, often for more than in Looty Bay.Popular spot, frequent ambushes.
Highlands (central district)
DistrictSeat of the Shadow Governor's clan; helicopters are only sold to bases here.Most contested district on the map.
Prison
TravelClick Surrender to Feds to switch servers and join a friend's party.Server switching point.

How the global map is built

Districts, settlements and hubs decide where bases go and where loot sells.

Districts

Districts are made of settlements

Every player base sits on one shared global map. It is split into districts, each made of settlements, and a district level changes which features and goods are available there.

Hubs

Each district has a Sales Center

The central hub of every district buys loot, often for more than the Looty Bay fence pays. That price gap makes hubs busy, and busy hubs attract ambushes.

Structures

Special structures help neighbours

Special structures on the map give nearby settlements defense, business bonuses or discounts, so two plots in the same district can play differently.

Settlement rules before you rent

What decides whether you can take a plot, and what owning one means.

RuleWhat it means for you
Owner requiredYou can only rent a plot in a settlement that already has an owner.
Plot documentsLevel 2 and 3 district plots need special documents bought on the Black Market. Since launch, Tier 1 settlements and rentals also cost documents.
Owner securityNobody can take a settlement away from its owner before the weekly wipe.
TaxesOwners take a cut of what tenants spend and launder, and they have to collect it in person.
NeighboursOther residents of the settlement can attempt break-ins on your base.
HighlandsThe central district belongs to the Shadow Governor's clan, and only bases there can buy a helicopter.
Moving is allowed

If a settlement turns out to be a bad fit, you can move your whole base and everything in it at any time.

City law against desert law

The zone you die in decides what you lose.

Looty Bay

Putting on a mask makes you fair game for PvP, and the patrol cops are real players who respawn in the city. Surrender, a bribe or a city death each have their own loss rule.

Cops →
The desert

No police operate outside the city. Any player can try to kill you, and a death in the desert always takes all the loot you carry, whatever your role.

Loot Loss rules →

Sources

  1. ROB RUN Help Center (Kefir)
  2. ROB RUN announcements on Steam
  3. ROB RUN on Steam